What is Geister ?
Geister is a two person battle type board game born in Germany. Players have 4 good ghosts and 4 bad ghosts, and as with chess and shogi, Geister progresses by moving the own ghosts alternately. The characteristic of Gaistar are only the owner knows the type of ghost, and the type of ghost becomes apparent when the ghost is taken from the opponent. Geister is a game with big psychological factors. So enjoy playing with family and friends.
Types of ghost
There are three types of ghost in Geister. You can operate two types of ghost, and the other one is operated by opponent player.

Good ghost
White ghost is a good ghost. It is your ally, and you can operate it in your turn.

Bad ghost
Black ghost is a bad ghost. It is not your ally, but you can operate it in your turn.

Opponent's ghost
Gray ghost is a opponent's ghost. Even though this entity is either a good or a bad ghost, you don't know which type it is.
Battle
As with chess and shogi, Geister progresses by moving the own ghosts alternately, and scrambling each other's ghosts. Ghost moves are simple whom movements are the same.

Move the ghost alternately
The game system of Geister is a turn system. Players move a ghost one by one alternately. You can move the ghost when the "TURN" indication is on.
Ghost movement range
Ghosts can move one square up and down, left and right. Ghosts can not move diagonally, out of the board and to square where there is your ghost. And ghosts can move to the square where is a opponent's ghost, and in that case you can take that ghost.
Take the opponent's ghosts
Taking the opponent's ghost, the ghost moves to the cemetery. Moving to the cemetery, you will see whether it is a good ghost or a bad ghost.
Win condition
You can win the game if at least one of the following three conditions is achieved.

You take all of opponent's good ghosts.

Opponent takes all of your bad ghosts.

Taking out your good ghost from the escape square.
Special thanks
Ghost icons made by Freepik from www.flaticon.com is licensed by CC 3.0 BY